Roto++: Acelerating Professional Rotoscoping using Shape Manifolds

Wenbin Li
University College London
Fabio Viola
Foundry
Jonathan Starck
Foundry
Gabriel J. Brostow
University College London
Neill D.F. Campbell
University of Bath
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An example of our new Roto++ tool working with a professional artist to increase productivity. The artist has already specified a number of keyframes but is not satisfied with one of the intermediate frames. Under standard baselines, correcting the erroneous curve requires moving the individual control points of the spline. Using our new shape model we are able to provide an Intelligent Drag Tool that can generate likely shapes given the other keyframes. In our new interaction, the user simply selects the incorrect points and drags them all towards the correct shape. Our shape model then correctly proposes the new control point locations, allowing the correction to be performed in a single operation.

Overview

Rotoscoping (cutting out different characters/objects/layers in raw video footage) is a ubiquitous task in modern post-production and represents a significant investment in person-hours. In this work, we study the particular task of professional rotoscoping for high-end, live action movies and propose a new framework that works with roto-artists to accelerate the workflow and improve their productivity.

...
The expert study with top rotoscoping artists. In the expert study, we invited seven top artists with up to nine years experience in rotoscoping) to test our tool. We provided three modes (our method and two baselines) and our tool was able to log all the user operations by time to allow for quantitative evalutation. The artists were required to roto three shots from a commercial film then answer a questionnaire.

Working with the existing keyframing paradigm, our first contribution is the development of a shape model that is updated as artists add successive keyframes. This model is used to improve the output of traditional interpolation and tracking techniques, reducing the number of keyframes that need to be specified by the artist. Our second contribution is to use the same shape model to provide a new interactive tool that allows an artist to reduce the time spent editing each keyframe. The more keyframes that are edited, the better the interactive tool becomes, accelerating the process and making the artist more efficient without compromising their control. Finally, we also provide a new, professionally rotoscoped dataset that enables truly representative, real-world evaluation of rotoscoping methods. We used this dataset to perform a number of experiments, including an expert study with professional roto-artists, to show, quantitatively, the advantages of our approach.

Publication

Roto++: Accelerating Professional Rotoscoping using Shape Manifolds,
Wenbin Li, Fabio Viola, Jonathan Starck, Gabriel J. Brostow and Neill D.F. Campbell,
ACM Transactions on Graphics (SIGGRAPH), vol. 35, no. 4, 2016
[pdf] [supplemental] [code]

Code and Data

The code for our Roto++ tool for non-commercial research use is available via github here. The dataset is also available via The Foundry website here.

Acknowledgements

The “MODE” footage is provided courtesy of James Courtenay Media and the rotoscoping work was kindly performed for The Foundry by Pixstone Images. All data-sets were prepared by Courtney Pryce with special thanks to John Devasahayam and the PixStone Images team for turning around a vast amount of work in such a short period of time.

The study was coordinated by Juan Salazar, Dan Ring and Sara Coppola, with thanks to experts from Lipsync Post, The Moving Picture Company, and Double Negative - Kathy Toth, Andy Quinn, Benjamin Bratt, Richard Baillie, Huw Whiddon, William Dao and Shahin Toosi.

This research has received funding from the EPSRC “Centre for the Analysis of Motion, Entertainment Research and Applications” CAMERA (EP/M023281/1) and “Acquiring Complete and Editable Outdoor Models from Video and Images” OAK (EP/K023578/1, EP/K02339X/1) projects, as well as the European Commission’s Seventh Framework Programme under the CR-PLAY (no 611089) and DREAMSPACE (no 610005) projects.